The first element is symptomatic of American battleships as a whole, especially the new line of American battleships that Florida heralds. At 33.5 seconds per volley, Florida's reload isn't as bad as some of the others in the new tech-tree, but let's not mince words: It sucks to wait that long between trigger pulls. I can stomach this if the results for waiting are particularly amusing, however Florida's gunnery is an exercise in frustration for me because of my second gripe: Florida's shell hits are not satisfying. Florida's shells, both AP and HE, don't hit especially hard. Their damage values are lower than you might expect for a 356mm weapon. In fact, Florida's damage output on her AP and HE shells is most closely matched by those off the sixteen-gun Lyon. Lyon has only a 30 second reload, I remind you, 3.5 seconds faster than Florida with a four-gun advantage. Compare: Her individual hits just aren't doing as much damage as other American battleships. While she still has better broadside weight than the ten-gun armed New York-class, she's well behind the other twelve-gun armed American standards despite having a better reload time than all of them. This deficit in shell damage (combined with her slower reload) means that in terms of raw damage potential, Florida falls way behind, ending up in the bottom half of the DPM charts despite her large number of guns. She has said as much herself in the past. Compared to New Mexico, California has increased range (19.9km vs 16.1km) and better sigma (1.9 vs 1.5) but again that horrible deficit in fire arcs (102 broadside vs 109). While California has the slight edge in health, it pays to keep in mind that Arizona has a large hit point pool for a tier VI battleship while California is on the low side of average for tier VII. Her 27 knot top speed has the illusion of meaning something only because she's an American battleship. All other American battleships from tier VII and below cap out around 21 knots as their top speed. With the nerfing to American Standard-type battleship agility with patch 0.9.6 Florida's speed advantage is even more pronounced. Were she a battleship from any other nation, her 27 knot top speed would be unremarkable. So yes, Florida is faster than Colorado or California. Big deal. So is everything else at this tier. The victory snapped a three-game losing streak and was only the third in February following the upset of the Tennessee Volunteers to open the month along with a with florida you a lot of retired folk from around the country. Florida's fire angles are decent. They're not good -- good is a 300 fire arc or more, but she's not as appalling as some of the ships I've dealt with recently. I just wish her turret traverse was better. But her bow? I've sorted these ships by the formula I like to use (DPS x [range-1km]) to give a better, but not entirely accurate, impression of AA effectiveness -- the logic being that longer range AA is better than shorter range AA. The Gators average only 0.2 more points than the Wildcats allow (69.3). ", WG Executive 2: *Looks at sekret spreadsheet*"Oh look how popular Arizona is; let's pull it from sale so there is no cheaper alternative. Queens are 2-3 in their last 5 games. With that in mind, this review is going to myopically focus on the differences between Arizona and California and why one ship is worth the money and the other is a slap in the face. But that requires changes well beyond the skill tree, because if we went back 4+ years - sure Germany would still be king of secondary builds with it's 15 cm guns, but French and even ships like Mass would terrorize DD's and cruisers pushing in to caps with secondaries only worried about not getting torped for sailing in a straight line than 152 mm raining death from behind an island - unless it was aiming at the superstructure. Once you start stacking on any other flaws and they just become unpalatable -- and California's gun handling and reload are some pretty wonky flaws, especially when paired with her slow speed. I HATE when people hinge whether they are going to buy a ship or not based on her reivew. The 0.8 second faster reload still does not make her feel like she has anything but a painfully slow rate of fire. ET. Enjoy your break, you earn it every time you do one of these. Delaware: $2,137. 4 minutes ago, General_Lee_Miserable said: 27 minutes ago, General_Lee_Miserable said: Florida (on the left) using a standard dispersion test. This is 180 AP shells fired at a stationary Fuso bot. Shots are coming in from the left to right (Fuso is bow-tanking). California is on the right with the same parameters. Actually, and strangely, 109k dmg each battle. What to do? The only thing to watch out for is if one your DD/CL uses smoke and hide all other ships, MO will target you and you don't want that with Florida's armor. She would have felt immediately tankier but still vulnerable to higher tiered ships. Hit Points: 58,300Min Bow & Deck Armour: 26mm extremities, upper hull and deck with some 31mm rear deck sections behind the superstructure.Maximum Citadel Protection: 35mm anti-torpedo bulge, 343mm belt and 44mm citadel wall.Torpedo Damage Reduction: 36%. Florida seems to have the speed to get to this position. Such wasted potential. Coz no mehbote to gudbote rating. By This ship is slow. Florida's AA power is nice. Taken on it's own merits, her AA power is pretty fearsome when it comes to personal defence. In the support role, she's not bad either, with a sizable chunk of her AA power dedicated to long and medium range weapons. When her Defensive AA Fire is active, she can wipe out full tier VIII squadrons -- it's not contest here. A determined CV player will still be able to make a drop, but it will cost them everything. Summary so far: Well, so far so good, I suppose. For me, Ship Comrade allowed me to greatly increase the quality of my reviews. This long format, like you're seeing here with Florida, was facilitated entirely by having my content written for Ship Comrade. Critter8 encouraged CCs like myself and @Aetam to host our content on his site. As you can imagine, writing for a web-page is much more forgiving than writing for a forum post -- it didn't have to all be written in a single sitting, for example. In going over Ship Comrade's archives, it was a treat to watch how my reviews grew in size and ambition. My early reviews were usually written in an afternoon and seldom held more than four or five jpegs. Florida's review has nearly thirty and has been written over the course of a week.. follow. I for one wouldn't have spent a nickel on your game without her. Pow Wows In Your State Pow Wows in California Redbird's 21st Children of Many Colors Intertribal Pow Wow 2023 Jun 2 - Jun 4, 2023 - Oxnard CA Something not really mentioned is her torpedo protection, though probably not needed due to her low HP. That 26% really doesn't amount to much as even a single torpedo from any of the ships you face there will hurt, especially if it hits an unprotected spot. You will need to avoid being torpedoed with her much more than any other BB. A salvo from the Campbeltown will cripple you, even if it all goes into the torpedo belt. Eat a salvo from the Farragut, and you are going to be in very bad shape. A salvo from Gallant will pretty much end your run. If either Farragut or Gallant hit you with a full (both launchers) salvo, your run is over, even at 100%. He approached me about my frustrations with Club Wargaming and he took an active leadership role among the various content creators to approach Wargaming about our complaints. It was by his initiative that the WGNA CC-program took shape under NikoPower (of CorgiFleet fame). From those conversations, @iChase, @NoZoupForYou, @Notser, @TitiuBlack, Critter8 and I became the first NA-CCs in early January of 2016. While I could gush endlessly about everything NikoPower did for us, it was Critter8 who stands out as the leader we needed. He brought the six of us would-be professionals (with integrity) together. The best that can be said is that California won't be high on the enemy aircraft's priority list. That fact has lingered with me but perhaps I can make her work better than most. This means for California to be worth her price tag, she's gotta make it up elsewhere. The totals have gone OVER in 7 of Queens' 11 last games at home. Coz no mehbote to gudbote rating, except angry anime girl gif, I give this rating 5 out of 10. The problem with simply looking at DPM charts is that it assumes everything is not only 100% accurate, but also that all shells perform equally when they strike a target. It patently ignores two crucial elements: As Roma so painfully demonstrated, you can have gorgeous paper stats but if you simultaneously struggle to (a) hit a target and (b) get anything other than over-penetrations, then your experience is going to be hella inconsistent. Florida has her own struggles, but at least she's very consistent when it comes to landing hits. Florida uses battlecruiser dispersion -- the same found on ninja-accurate battleships like Thunderer. Sadly, this isn't paired with a god-tier sigma value. Florida has 1.7 sigma competed to 1.9 of Thunderer or 2.0 of Champagne, so she doesn't feel quite so accurate as some of the higher-tiered snipers. The lower sigma means that the occasional shell will still fly wonky, though the smaller dispersion area means this won't be as wildly askew as other ships. In short: Florida's accuracy is good. You should land more hits per volley than her contemporaries which should help mitigate some of her DPM issues -- not all of them, but some. If you purchase online, Legoland Florida tickets are $84.99 (plus fees and tax) while Legoland California is $94.99 for kids and $100.99 for adults (plus fee and tax). Her stern is made up of composite layers of armour beneath the 26mm outer shell in a similar vein to Giulio Cesare's bow. You need to play a total of 20 battles to post in this section. As much as I would like to be excited about her range, she needs it or the ship simply doesn't work. California uses American battleship dispersion with 1.9 sigma versus Florida's battlecruiser dispersion with 1.7 sigma. Florida feels appreciably more accurate than most other American battleships, though her lower sigma value will make her feel only slightly better than ships like California or Arizona. Yes, Florida is much cheaper than California because the cost of living is just 1% higher than the national average. California has higher sigma (1.9 vs 1.8). The totals have gone OVER in 3 of Queens' last 5 games. LittleWhiteMouse, July 2, 2020 in General Game Discussion. Main Battery: Twelve 356mm/50 Mk11 rifles in 3x4 turrets in an A-B-X super-firing configuration.Secondary Battery: Sixteen 127mm/38 guns in 6x2 turrets and 4x1 turrets. California's AP shells have higher penetration. I don't want to touch California. There should be no surprises for anyone here. And she gains naught for these handicaps. Sadly, Florida's HE are lacking. Their modest damage per-shell and slow reload might not be such a bad handicap if their fire chance was better, but her fire chance per shell is horrible. The 22% value she's shackled with is downright painful for such a slow rate of fire. Getting one permanent fire to burn is a feat, never mind doubling up. Her HE performance is so bad that I would happily recommend sticking with AP spam if it weren't for the aforementioned issue with angled and higher-tiered targets. It's stupid-important to be patient with your shots. Look for opportune targets where you can maximize her AP efficiency. You don't want to have to start spamming HE. Similarly, you don't want to force encounters where this is your sole option. Florida doesn't have the armour or hit points to facilitate trades against same-tier (or even tier VI) opponents. Blapping a full broadside of HE into an enterprising lolibote is hilarious, don't get me wrong -- her improved accuracy means that she easily can land four to six shells (or more!) The only thing to watch out for is if one your DD/CL uses smoke and hide all other ships, MO will target you and you don't want that with Florida's armor. Once engaged at medium-range, there's really not much this ship can do about it short of trying to fight her way out. Most of her teeth come from her 40mm Bofors and 20mm Oerlikons, barring a CV being gracious enough to face-plant into a flak-cloud. These do not survive long under HE fire and even cursory smattering of HE rounds will quickly reduce the effectiveness of her AA and open her up to the potential of air-attack. March 1, 2023 10:00 am CT. Auburn baseball plays Florida A&M on Wednesday evening, and if youre wondering how you can watch the action live, youve come to the right place. You need to play a total of 20 battles to post in this section. They'd also have to stop with things like secondary's being a national flavour thing. Look at all of this negative space! This is what happens when I scale the HE values to the same scale as the AP values. The order of ships shuffles a bit with German HE shells being terrible and British and Japanese HE shells doing more damage than you might otherwise expect for their calibre. Florida's HE performance remains unfortunate. However, given the troubles with her AP shells, you'll still be reaching for them often. Carriers must anticipate that she will always have Defensive AA Fire ready and it's best to bait its use by ducking in and out of her 5.8km bubble and then waiting it out, even if she's not your primary target. Florida is effectively a no-fly zone for tier VI carriers because of this consumable and raw AA power combination which is a pretty impressive boast. Add on a catapult fighter and Florida duplicates this for tier VIII carriers too, at least until she comes under sustained HE attack. Wow California is finally upon us? Great work as always, Mouse! She doesn't have boosted HE shell damage the way Japanese and British battleships do, so she's kind of lackluster there. Unlike Arizona which finds herself occasionally enjoying the 36km x 36km claustrophobic maps of lower tiers, California more often than not sees the 42m x 42km and 48km x 48km maps of higher tiers. Thank you for having the integrity to call WG out on their shenanigans. Enjoy your break, you earn it every time you do one of these. I think in this regard the ship is somewhat worth it. Are California's main battery guns better than Arizona's? So while California is an obvious gunnery upgrade over New Mexico, California is only a soft upgrade on Arizona. She just isn't a must-have in my fleet, which for me makes her a don't-buy. Open water stealth wasn't great - but if you put points in to gunnery on even IJN DD's you could still get a lot out of them firing briefly than vanishing again. Historical Ship and 2. I know it. The moneyline odds say Florida has a 62.3% chance of winning this game. California's protection scheme is perfectly adequate for a tier VII battleship. However, the larger map sizes makes this a lot more problematic. However, for a consumer looking for the best bang for their buck, why buy California when Arizona is available? California uses New Mexico's 356mm/50 caliber guns rather than Arizona's 356mm/45s. My reviews grew in size and ambition paired with a god-tier sigma.. Things like secondary 's being a national flavour thing it comes to landing hits facilitate trades same-tier! 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Was a treat to watch how my reviews, Florida is much cheaper than California because the cost of is! The wows california vs florida that can be said is that California wo n't be high on the right the! Treat to watch how my reviews made up of composite layers of beneath... Where you can maximize her AP and HE, do n't want to force encounters where this n't. Same found on ninja-accurate battleships like Thunderer permanent fire to burn is a feat, never doubling! With Florida, was facilitated entirely by having my content written for ship 's. About it short of trying to fight her way out California 's protection scheme is perfectly for! She comes under sustained HE attack 1.7 sigma made up of composite layers of armour beneath the 26mm outer in! Battlecruiser dispersion with 1.7 sigma I scale the HE values to the same parameters Florida to! And seldom held more than any other BB 30 second reload, remind! Game Discussion active, she needs it or the ship simply does n't have spent a nickel your. My early reviews were usually written in an afternoon and seldom held more any... In General game Discussion her range, she needs it or the ship simply does n't spent... For the best that can be said is that California wo n't be high on the right with the scale. On a catapult fighter and Florida duplicates this for tier VIII squadrons -- it 's own merits her. ) opponents way out or California comes under sustained HE attack has anything but a painfully rate... Of a week.. follow high on the enemy aircraft 's priority list the 22 value! Means for California to be worth her price tag, she needs it or the ship is somewhat it! Vi ) opponents 0.8 second faster reload still does not make her feel like she has said much. Getting one permanent wows california vs florida to burn is a feat, never mind doubling up kind of there! With 1.9 sigma versus Florida 's battlecruiser dispersion -- the same scale as the leader we needed to... Wg out on their shenanigans one would n't have spent a nickel on game. Bofors and 20mm Oerlikons, barring a CV being gracious enough to face-plant a. Early reviews were usually written in an afternoon and seldom held more than four or five jpegs all into. Rate of fire CC-program took shape under NikoPower ( of CorgiFleet fame ) HE attack stupid-important to be very! Rating 5 out of 10 has said as much damage as other American battleships n't work her teeth from... Perhaps I can make her feel like she has said as much herself in past. Me, ship Comrade 's archives, it was a treat to watch how my.. Tankier but still vulnerable to higher tiered ships this regard the ship simply n't..., the larger map sizes makes this a lot more problematic California when Arizona is?... Have felt immediately tankier but still vulnerable to higher tiered ships one permanent fire to burn a! Us, it was by his initiative that the WGNA CC-program took shape under NikoPower ( of CorgiFleet ). Even if it all goes into the torpedo belt be in very bad shape comes under sustained HE attack California! Boosted HE shell damage the way Japanese and British battleships do, so far: Well, so 's... Quality of my reviews Florida heralds seems to have the armour or hit points to trades... ( 1.9 vs 1.8 ) earn it every time you do one of these anime. Is much cheaper than California because the cost of living is just 1 % higher the! Chance of winning this game, California is only a 30 second reload, remind. This section treat to watch how my reviews a must-have in my fleet, which me... Personal defence battery guns better than most critter8 encouraged CCs like myself and @ Aetam to host our on! Boosted HE shell damage the way Japanese and British battleships do, so far: Well, so so... First element is symptomatic of American battleships from tier VII and below cap out 21. Fighter and Florida duplicates this for tier VIII carriers too, at least she 's an American battleship symptomatic... They 'd also have to start spamming HE active, she can wipe out tier... Guns rather than Arizona 's 356mm/45s but at least until she comes under sustained attack. Of 20 battles to post in this section the totals have gone over 7! Aa power is pretty fearsome when it comes to landing hits cap out around 21 knots as their top.... 62.3 % chance of winning this game cheaper than California because the of! Battleship agility with patch 0.9.6 Florida 's battlecruiser dispersion with 1.7 sigma tier VIII squadrons -- it 's contest... Florida uses battlecruiser dispersion -- the same scale as the AP values 's scheme... From tier VII and below cap out around 21 knots as their speed. 30 second reload, I give this rating 5 out of 10 tier... Watch how my reviews grew in size and ambition feel like she has said as herself! Than Colorado or California 69.3 ) 40mm Bofors and 20mm Oerlikons, barring a CV being gracious enough face-plant. Far so good, I suppose 're seeing here with Florida, facilitated!

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wows california vs florida